The hellsquid are engineered with an eye towards ambush combat and assassinations. Their chameleon skin renders them virtually invisible in the gloom, and their barbs are usually paired with eelware or poison glands of BTX or twitch: once they grab you, fighting back is impossible. Usually deployed in schools, their swarming has taken down whales.
Mechanics
COG 5 COO 10 INT 10 REF 25 SAV 5 SOM 25 WIL 10
INIT 8 SPD 1 DUR 35 WT 7 DR 53 LUC 20 TT 4 IR 40
Skills: Swimming 50, Fray 30, Infiltration 30, Perception 30, Unarmed Combat 40
Enhancements: Bioweave (Heavy), Chameleon Skin, Claws, Eelware OR Poison Gland (BTX OR Twitch), Hydrostatic Pressure Adaptation, Toxin Filters, Temperature Tolerance (Improved Cold)
Movement Rate: 6/40
Attack: Claws, 1d10 + 2 DV, AP −1
Armor: 3/4
Shouldn't these have toxin filters and hydrostatic pressure adaptation to survive on Ceres?
ReplyDeleteGood catch! Edited.
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