Showing posts with label forking. Show all posts
Showing posts with label forking. Show all posts

Sunday, August 30, 2015

242. Statistical Contests

Statistical contests are debates, games, sports matches, and similar two-person competitions utilizing forking to minimize the influence of chance and provide statistical, rather than boolean, results. For example, two boxers might each make 100 forks of themselves, then have 100 boxing matches. Whoever wins the most matches is the winner overall.

Some viewers dislike statistical contests, preferring the excitement of high stakes on single outcomes, while others dislike them because they must almost always be held in simulspace. They have still become popular, however, being favored by bookies, who have much more data to work with, and providing vastly more material for highlight reels.

On some Autonomist habitats, statistical contest software is used to hold the largest of possible debates, with each ego forking so as to engage in a full discussion with every other ego. This is practical only in smaller habitats, even with post-singularity computers, the number of debates to be simulated can quickly become unreasonable. Even on larger habitats, they are often used to settle disputes among small groups.

Wednesday, July 15, 2015

196. Multi-Soldiers

Transhuman augmentation offers tremendous potential to military organizations, but augmentation isn't free and good morphs are certainly not cheap. Programs for standard augmentation, once the costs of surgery, downtime, and augment-usage training are factored in to the equation, can quickly become impractically expensive, even for hypercorps. Those augmentations that become standard are those whose benefits best outweigh their costs.

The multitasking augmentation, requiring only a cortical stack and therefore compatible with virtually all morphs, has become one of those standard augmentations. The primary disadvantage is the need for skilled soldiers, as forks have the skills of their originals and the most effective multitaskers will be those who can fill the roles of multiple types of specialists as well as typical soldiering.

The first fork is the most like a traditional soldier. This fork has direct control of the body, shooting, moving, and otherwise doing what a soldier would be expected to do. This fork is the only one with bodily control, and will typically be the only one using its senses as well.

The second fork maintains communications, tacnet, and operational awareness. This fork acts as a voice in the ears of the other two, giving important information, relaying orders, navigating, and keeping an eye on the situation as a whole and updating the others when needed. This fork typically spends its time in a simple VR environment containing tacnet feeds, communications, maps and other important sources of information.

The third fork typically specializes in infosec or bot-jamming, depending on what is needed. In the post-singularity battlefield hacking can be a powerful weapon, in the hands of one's enemies as well as oneself. An infosec specialist fork exploits weaknesses in enemy communications, but their primary task is typically defensive. It is also common for the third fork to be tasked as a bot-jammer, maintaining control of a small group of combat drones. A multitasking soldier who is actively fighting, maintaining situational awareness, and with control of several drones is as effective as a squad.

Sunday, June 28, 2015

179. Animalware Cybersuites

Asked about the high costs of animal ownership, most would cite the costs of exowombs, sufficient livable space, or specialized food. The costs of training are most often underestimated, as they require either time or the services of a specialist or AI. Fa Jing's new line of animalware cybersuites was designed to meet that need, but instead they created a revolution in smart animal design, augmentation and training, bringing animals into the post-singularity age.

An animalware cybersuite replaces the biological brain with a cyberbrain, including an animal oriented ego-bridging service, a cybercortex, and a specially designed skillwire. A cyberbrain allows for easy forking of your good boys, a cybercortex increases intelligence and trainability, and skillware allows instant housebreaking and mastery of basic commands.

Mechanics

Animalware Cybersuites are cyberware (High)

Wednesday, May 6, 2015

126. Braids

The reintegration of forks is one of the tough problems for group-minded exhumans. Unless the period of separation was short, trauma is a virtual guarantee. Integration is thus a focus of psychosurgical research, and exhumans, of course, take everything farther. What does it take to merge separate egos? Could one gain only skills, aptitudes, attitudes, instincts, acquired tastes? Could a fusion of two egos into one be possible?

The key insight was to let go of the conscious mind. Specially prepared delta forks are so stripped down that they are incapable of experiencing trauma. If merged correctly, areas that conflict will be left dormant, while those areas that are compatible become active. Each fork thus contributes to the formed ego, but only in ways that do not directly conflict with other forks. Merging a strict vegan fork with an atavistic carnivore may produce an ego with no strong feelings on food whatsoever, while mixing socialites will produce a new socialite. Extreme traits are moderated or eliminated, and the produced egos are much more boring than might be expected from exhumans.

Among the exhumans who have begun a new society based on this practice the deltas are called strands, and the formed egos are called braids.

A single strand is sub-sentient, functionally no different from any normal delta fork. Two merged strands will have a weak personality on the border of consciousness. In contrast to single strands they are notably unstable, left to their own devices they may slowly integrate enough for intermittent sentience. Three merged strands becomes a full, conscious ego. Merging more than three produces sub-sentient minds as more and more conflicts between forks require dormancy.

Continuity between braids and strands is based upon commonality. Strands retain memories, or aspects of memories, but they can only be fully remembered by the braid that formed them. If a braid is formed of three strands, then severed, with the three strands become parts of three new braids, the new braids will only have vague access to the first braid's memories. If the three strands are once again woven into a braid, the braid will be the same person, will have full access to its memories, and will feel as if it has simply been unconscious while its strands were separated.

Only continuity of the pattern is necessary; discontinuity of body or disconnections in time do not bother braids anymore than sleep bothers humans. In this society there may be a thousand active egos, but hundreds of thousands of potential egos, awakening and discorporating as strands are shuffled. Death is rarely experienced by a braid directly, for there are so many more potentials than actuals. The destruction of a strand is a significant loss, as it effectively kills all of the braids of which that strand was a part.

Mechanics

Braids are made from specially prepared delta forks; normal delta forks cannot be used. The forks are combined using the same rules as for packages in Transhuman.

Notes

Inspired by the tines of Vernor Vinge's A Fire Upon the Deep.

Monday, April 6, 2015

96. Evolved Interrogation

Transhuman society produces, processes, and stores, immeasurable amounts of information every day. Information is power, and the roles of hackers and infosec specialists are secured by the wealth of information stored digitally. Some of the most useful information, however, still comes from transhuman egos, if they are willing to share. Even psychosurgical interrogation has its limits, and so Ozma has developed the evolved interrogation program.

The evolved interrogation techniques developed by Ozma require large amounts of computing power, but given enough time, success is inevitable. First, the ego to be interrogated is forked. Each fork is subjected to a series of random variations on sets of stimuli that were successful in previous interrogations. Those sets of stimuli that provoke the most useful responses in the ego are used as the seeds for the next generation. The effect is to generate, through genetic algorithm, programs of torture, illusion, pleasure and other, stranger, stimulations that will best prize information from an ego.

Plot Hook: The Ozma program has been running for so long, against so many egos that its methods are beginning to resemble primitive basilisk hacks. To fully pursue this line of research will require computing resources difficult even for Ozma to acquire. Firewall has become concerned with the sudden demand for computing power in the inner system, and tasks the players to investigate.

Friday, February 6, 2015

37. Fork Selection

If you are determined to improve yourself, you can do it the old fashioned way, with introspection and education, or you can take the bull by the horns and subject yourself to an evolutionary algorithm designed to improve your performance in a swath of simulated scenarios.

The collective venture of an unusually cooperative exhuman clade, fork selection requires only time, computing power, and the ability to cold-bloodedly delete many, many copies of yourself. First, fork yourself at least 100 times (more is better, the upper limit being defined by your available computer power and/or how much time you are willing to spend.) Subject these forks to small, random psychosurgical adjustments (it is suggested you either make use of Deja-Vu or obtain a quality AI.) Subject these altered forks to simulations testing their performance, as judged by your original. Mix and copy the most successful variants and repeat. Eventually a fork will emerge whose psychosurgical alterations have rendered them best able to succeed in random and varied situations. Either merge with this fork, attempt to replicate those alterations, or delete yourself and allow it to replace you.

It is recommended that your original judge the success of your forks; you could also allow the most successful of each generation to judge the next, but this can cause feedback loops that spiral into insanity. Take care also in the generation of your scenarios, too much of the same or similar can lead to hopeless overspecialization and an AI-like non-sentience.

Saturday, January 24, 2015

24. Fork Hives

The restoration of contact with Synergy and the revelation of their new group-mind sent shock waves through transhuman and exhuman society. Gestalts and group minds had long been a holy grail of exhuman researchers, but attempts to link different minds had only resulted in various levels of failure. The only other successful group minds were those that linked alpha forks of the same person, instead of different individuals: fork hives.

Unlike the neo-synergists, it is inevitable that a fork hive will dissolve the individuality of its members. The fork hive begins as identical copies of the same mind, after all, and the lack of barriers is a powerful counter to divergence. The degree of independence forks can develop is based upon latency and bandwidth in communication. As the link is degrades, divergence increases. Forks that remain within close contact (within the same habitat or city) are kept so similar as to be the different trains of thought of one individual. Forks venturing further will begin to diverge, as the total mind-link gives way to frequent short-term memory and emotional updates, or even long-term, biographical memory only.

In the long term, a fork hive will slowly diversify from a single shared mind into an ecosystem of egos. If a hive seeks to be in multiple places at once, it must accept the divergence that distance causes. A mature hive might consist of multiple groups, with divergence occurring on the scale of the groups themselves. 10 forks in Valles-New Shanghai would have a strong enough connection to prevent all divergence and can be considered one person with incredible multitasking abilities. All of those forks would a looser connection to the group in Olympus, who are themselves tightly bonded. The relationship between groups is closer than that of typical individuals, but loose enough to allow for divergence, imperfect cooperation and even competition.

This growth of diversity of egos is considered by some exhuman thinkers to be not just acceptable, but highly advantages. A tightly bonded hive is like a species, with a limited set of thoughts and attitudes. A diverse hive is like an ecosystem, with many both complementary and competing thoughts and attitudes. Species, they point out, often go extinct, but ecosystems have the resilience of diversity.

Saturday, January 3, 2015

3. All-Thing

Virtually every conceivable type of government or non-government can be found in the Autonomist Alliance. Some succeed, many fail, but the grand parade of social theories, experiments and designs always continues. The information and communication technologies of transhumanity make many new forms possible, and many old forms can be improved.

The citizens of the small Bernal sphere named Leer Fluss are governed by the All-Thing.

The All-Thing is a reincarnation of the things of Germanic tradition, a meeting of every citizen to decide all matters of law and policy. It is overseen by Lawspeaker, a purpose built AI with no interests except to ensure smooth procedure and cite relevant precedence. It is always in session.

In order for the All-Thing to always be in session, every citizen provides an alpha-fork of themselves as a representative. The regular forking and merging makes cyberbrains a requirement; forking with biological brains simply takes too long. Citizens merge with their representatives and then re-fork after every decision, ensuring that the forks represent their citizens accurately, and that the citizens have full memory of deliberations and decisions and are kept up-to-date.

As Leer Fluss has slowly grown, the All-Thing has become more and more cumbersome. The simulspace meeting-hall can simply be expanded, but regular procedure has become slow. Some have proposed the creation of smaller Things, each with jurisdiction over its members, with the All-Thing reserved for habitat-wide issues only. Anarchist-leaning citizens, however, object to the creation of a federal hierarchy, and threaten to leave if this is implemented. Some, with gleeful irony, have noted in return that an exodus of anarchists would in fact alleviate the population problems necessitating the new structure. It seems conflict is in Leer Fluss' future.