Showing posts with label exoskeletons. Show all posts
Showing posts with label exoskeletons. Show all posts

Wednesday, September 23, 2015

266. Endomorph

As losses mounted and infugees poured from Earth, some habitats found themselves with few bodies, but many exoskeletons with no one to pilot them. Roboticist Rowan Sun came up with a design for a morph using the extra exosuits and only the minimum of synth parts: cyberbrain, mesh inserts, and cortical stack

A typical endomorph keeps the cyberbrain in the torso, on top of its power supply and next to the mesh inserts. Structural reinforcement and brain-suit interfaces are run through the rest of the suit, and the remaining volume filled with foam for weight and extra protection.

Endo-morphs are becoming popular among armed forces. More and more, biomorphs are showing their limitations in combat, and synths dominate. Endomorphs allow a military to gain the advantages of synths, recycle battlesuits, and stay within limited budgets. Endomoprhs can have a psychological advantage in close combat, as their empty helmets can make them seem almost ghost-like.

Mechanics

Endomorphs are synthmorphs.

Enhancements:
Basic Mesh Inserts, Cortical Stack, Cyberbrain, Mnemonic Augmentation
Aptitude Maximum: 30
Durability: 30
Wound Threshold: 6
Advantages: Suited*
CP Cost: 
Credit Cost: Moderate + Cost of suit

*Endomorphs are built into exoskeletons, and gain whatever bonuses the suit normally provides.
 

Tuesday, May 12, 2015

132. Frames

Exosuits are designed to give biomorphs access to the advantages of synths. Yet frames, open-source modular exosuits designed for synth wearers, are also growing in popularity. Why design a robot for another robot to wear when you could simply sleeve into it?

Sleeving into a suit as a morph is the best options, giving the greatest degree and depth of control, but  it is not without its downsides. Sleeving takes specialized equipment, and time spent resleeving before and after every mission adds up. Puppeting is also insufficiency, as controlling a suit from a distance introduces latency problems. Frames can allow you to live in a civilian combat morph,while rapidly gaining the abilities of a specialized combat morph when needed.

Other than its requirement for synth wearers, the big draw of frames is their potential for customization. The basic frame is a scaffold attaching to the synth, with longer limbs and a cyberbrain port for direct control. On its own it is underwhelming, but large numbers of modules are available.

Mechanics

The basic framework, including extended limbs and a cyberbrain port for direct control, gives a morph the Increased Size trait and +5 SOM. [High]

Armor plating, bolted to the framework, is equivalent to light body armor, adding 10/10 to armor. (Armor modifications can be added as with any armor) [Moderate]

A back-piece with extendable wings and a thrust-vector system for extended gliding, or maneuvering in zero-g [Moderate]

Weapons can be mounted, usually on the wrists or over the shoulder, allowing the wearer to carry multiple weapons at the ready without encumbrance [Low + weapon cost]

A sensor suite with the capabilities of a 360° pair of specs can be easily incorporated and piped into the wearers sensorium [Moderate]

Most cyberware and robotic enhancements can be used as modules, at the GM's discretion.

Sunday, April 19, 2015

109. Octosuit

One of the best successes of the open-source design and fabrication movement, and a symbol of the ability of anarchic and open-source principles to produce results as good or better than the hypercorps, the octosuit is the work-horse of the outer system. From transportation, to maintenance, to combat, the octosuit and its variants can be found in any space-based habitat.

The octosuit is so named because it provides its wearer with eight additional limbs, in the form of synthetic-muscle tentacles. Four limbs are mounted at human center-of-gravity, on the hips. On the tips of these limbs are mounted miniaturized metallic-hydrogen rockets that provide propulsion, which, because they are mounted on the ends of strong flexible tentacles, they can be quickly re-positioned, providing great agility in addition to speed.

The four other limbs act as arms, mounted one pair each at the shoulder blades. These can be controlled by AI, taking cues from the wearer to grab handholds, hold and use tools, aim and fire weapons, and more. For those that are up to it, the arms are best controlled directly, with the most dexterity the ego is capable of.

The remainder of the suit consists of scaffolding designed to redistribute uneven and omnidirectional acceleration throughout the body, and a purpose-made, treated as a standard vacc-suit.

Prototype octosuits distinguished themselves during the Planetary Consortium attack on Locus. They are unarmored, but fast and able to maintain speed while maneuvering through complex environments. In locations offering cover, they excelled at high speed hit-and-run attacks and surprise raids.

Mechanics

Octosuits are exoskeletons [High]

Octosuits provide +20 to freefall tests, 4 extra arms, and the internal rocket enhancement with x2 or x4 duration, and 8/8 armor.

Combat variants include armored plates, bringing armor up to 12/12, and have weapons attached to their arms, typically rail machine-guns and seeker rifles for vacuum warfare.

Tuesday, March 3, 2015

62. HARM Suits

A battlesuit type exoskeleton empowers its human wearer with increased strength, armor, and environmental sealing. A soldier's performance can expect to be improved in every way, but mostly when doing things a human can already do.

A HARM (Heavy ARMament) suit is designed to bring a soldier into a new role on the battlefield. The suits operate in a careful equilibrium: small enough to be operated intuitively, by echoing a body's movements (like most exoskeletons), and large enough to carry multiple heavy weapons, but not so large as to present a easy target. They occupy a middle ground, between infantry and vehicle, and are most effectively treated as highly mobile heavy weapons platforms.

The first HARM suits were tested on Ragnarok's desolate landscapes in the war. They have become popular as support for long range patrols, where their mobility allows them to keep a light-infantry pace while providing heavy fire support. They commonly form the strike element of screen and strike patrols

Mechanics

HARM suits are exoskeletons [Expensive]

A HARM suit is typically fitted with two weapons, including autocannons, x4 standard seeker launchers, x24 mini seeker launchers, plasma rifles, sprayers, buzzers or torches. They are unsuited to melee combat and provide no bonuses.

They provide 16/16 armor, but are not enclosed; simultaneous use of vacc suits is typical.

Notes

Inspired by the image Harm Suit Mk3 by Elliot Lilly.