Neville Orsonglass was overjoyed and then dismayed at the positive response to his "ultimate survivor" rat-based biomorph, the jenkins. He became embittered as it became clear the morph was not being used for its survivability, but for its ability to tolerate high doses of drugs. Eventually, he elected to take the lessons learned from the jenkins and apply them to a new morph, this time starting with the genome of the naked mole rat.
The result are called jerrys, after the classic cartoon, and for their virtual indestructibility. They can eat anything, digest it efficiently, and store the energy effectively. Even without medichines, they are very difficult to poison. Their thick skin makes them difficult to hurt casually. What Neville has brought to his design that is truly new, however, is its unique metabolism, adapted from naked mole rats. The
morph can transition seamlessly between high metabolic, low
metabolic, and hibernation states depending on the availability of
food, oxygen, and the ambient temperature, moving from a high-activity state in terrestrial climates, to a low-activity state when experiencing deficiencies, all the way to hibernation, if necessary.
The morph has become popular in rural Mars, where it allows for the closest thing to primitive survival possible. Gatecrashers with reasons to avoid synths have also been experimenting with its use.
Jerrys are pods.
Enhancements: Basic Biomods, Basic Mesh Inserts, Bioweave Armor (Heavy), Clean Metabolism, Cortical Stack, Cyberbrain, Digestive Symbiotes, Efficient Digestion, Enhanced Respiration, Fat Storage, Hibernation, Organ Redundancy, Temperature Tolerance, Toxin Filters
Aptitude Maximum: 30
Durability: 45
Wound Threshold: 9
Advantages: +5 INT, +5 REF, Bioweave Armor (3/4)
Disadvantages: Social Stigma (Pod) trait, Unattractive (Level 2 ) trait
CP Cost: 35
Credit Cost: Expensive (35,000+)
Aptitude Maximum: 30
Durability: 45
Wound Threshold: 9
Advantages: +5 INT, +5 REF, Bioweave Armor (3/4)
Disadvantages: Social Stigma (Pod) trait, Unattractive (Level 2 ) trait
CP Cost: 35
Credit Cost: Expensive (35,000+)