Wednesday, September 23, 2015

266. Endomorph

As losses mounted and infugees poured from Earth, some habitats found themselves with few bodies, but many exoskeletons with no one to pilot them. Roboticist Rowan Sun came up with a design for a morph using the extra exosuits and only the minimum of synth parts: cyberbrain, mesh inserts, and cortical stack

A typical endomorph keeps the cyberbrain in the torso, on top of its power supply and next to the mesh inserts. Structural reinforcement and brain-suit interfaces are run through the rest of the suit, and the remaining volume filled with foam for weight and extra protection.

Endo-morphs are becoming popular among armed forces. More and more, biomorphs are showing their limitations in combat, and synths dominate. Endomorphs allow a military to gain the advantages of synths, recycle battlesuits, and stay within limited budgets. Endomoprhs can have a psychological advantage in close combat, as their empty helmets can make them seem almost ghost-like.

Mechanics

Endomorphs are synthmorphs.

Enhancements:
Basic Mesh Inserts, Cortical Stack, Cyberbrain, Mnemonic Augmentation
Aptitude Maximum: 30
Durability: 30
Wound Threshold: 6
Advantages: Suited*
CP Cost: 
Credit Cost: Moderate + Cost of suit

*Endomorphs are built into exoskeletons, and gain whatever bonuses the suit normally provides.
 

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