Monday, August 3, 2015

215. Ticklers

The societies of the solar system are far too divided and opposed to agree on a new Geneva convention to ban inhumane practices in wartime, but if they did, ticklers would probably be on them. They are rarely lethal, although they deal make horrendous wounds. Ticklers were designed to be weapons of fear, or failing that, distraction. Not many people can engage effectively in combat with a tickler on them.

Ticklers are small robots about the size of a human palm, with a spider-like body designed to maximize the effectiveness of grip pads. They attach themselves to their targets, digging out furrows and cavities, spraying the material out their backs. Damage is dealt too slowly to be a threat in and of itself, although bleeding can quickly become a problem for those without medchines. They come in the form of single-use launchers, which cannot be reloaded. The launchers use springs, which are cheap, but not very powerful.


Tickler launchers are single-use, and use medium pistol ranges

Tickler Launcher [Moderate, including tickler] DV: - Average: - AP: - Ranges: Short 1 - 10 Medium 11- 20 Long 21 - 30 Extreme 31 - 40

Ticklers are both robots, and a type of ammo.

Movement Rate: 4/12 Max Velocity: 12 Armor: 2/2 Durability: 25 Wound Threshold: 5
Mobility System: Walker

Enhancements: Access Jacks, Extra Limbs (4), Fractal Digits, Grip Pads

1 comment: