Wednesday, January 7, 2015

7. Bearcats

Whether as the guard of a hyperelite, the pet of a Biotech executive, or an entry in a swarm cat race, many transhumans have encountered bearcats. Bearcats are a jack-of-all-trades animal: there is usually a better option for any given role, but they can do anything adequately, from combat to therapy.

“Bearcat” is a catch-all term for varieties of transgenics combining the families ursidae, felidae and mustelidae. There is no single Bearcat variety: gene-hackers all have their own preferred recipes and ratios of traits pulled from each family. Some emphasize the bulk strength of bears, some the graceful movement of cats, and some the viciousness of weasels. Most varieties nonetheless end up resembling the binturongs of pre-Fall Earth.

Large bearcats are popular recipients of berzerkergang augmentations.


Bearcat (Small): Drawing most of its genes from smaller cats, wolverines and weasels, this variety emphasizes speed, although it possesses an undeniable ferocity in combat. [Moderate]

COG 5 COO 20 INT 15 REF 20 SAV 5 SOM 20 WIL 10
INIT 8 SPD 2 DUR 30 WT 6 DR 45 LUC 20 TT 4 IR 40

Skills: Climbing 40, Fray 40, Freerunning 50, Freefall 40, Perception 40, Unarmed Combat 40
Enhancements: Claws, Enhanced Smell, Neurachem (Level 1)
Movement Rate: 4/40
Attack: 1d10 + 3 DV, AP -1
Notes: Has the small size trait (Transhuman pg 95)

Bearcat: Drawing most of its genes from bears and big cats, this variety emphasizes strength, and is well suited for combat. [Expensive]

COG 5 COO 15 INT 15 REF 15 SAV 5 SOM 30 WIL 10
INIT 6 SPD 2 DUR 45 WT 9 DR 75 LUC 20 TT 4 IR 40

Skills: Fray 20, Freerunning 40, Intimidation 40, Perception 30, Unarmed Combat 50
Enhancements: Bioweave (Heavy), Cyberclaws, Neurachem (Level 1), Medichines, Muscle Augmentation
Movement Rate: 4/30
Attack: 1d10 + 6 DV, AP -2
Armor: 3/4

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