Wednesday, January 7, 2015

7. Bearcats

Whether as the guard of a hyperelite, the pet of a Biotech executive or an entry in a swarm cat race, many transhumans will have encountered bearcats at some point in their lives. Bearcats are a Jack-of-all-Trades animal: they are not as good in any one role as other options, but they lack many of the weaknesses that come from specialization.

 “Bearcat” is a catch-all term for varieties of transgenics combining the families ursidae, felidae and mustelidae. There is no one Bearcat variety: gene-hackers all have their own preferred recipes and ratios of material pulled from each family. Some emphasize the bulk strength of bears, the graceful movement of cats, or the viciousness of weasels. Most varieties nonetheless resemble the binturongs of pre-Fall Earth.

Large bearcats are popular recipients of berzerkergang augmentations.

Mechanics

Bearcat (Small): Drawing most of its genes from smaller cats, wolverines and weasels, this variety emphasizes speed, although it possesses an undeniable ferocity in combat. [Moderate]

COG 5 COO 20 INT 15 REF 20 SAV 5 SOM 20 WIL 10
INIT 8 SPD 2 DUR 30 WT 6 DR 45 LUC 20 TT 4 IR 40

Skills: Climbing 40, Fray 40, Freerunning 50, Freefall 40, Perception 40, Unarmed Combat 40
Enhancements: Claws, Enhanced Smell, Neurachem (Level 1)
Movement Rate: 4/40
Attack: 1d10 + 3 DV, AP -1
Notes: Has the small size trait (Transhuman pg 95)

Bearcat: Drawing most of its genes from bears and big cats, this variety emphasizes strength, and is well suited for combat. [Expensive]

COG 5 COO 15 INT 15 REF 15 SAV 5 SOM 30 WIL 10
INIT 6 SPD 2 DUR 45 WT 9 DR 75 LUC 20 TT 4 IR 40

Skills: Fray 20, Freerunning 40, Intimidation 40, Perception 30, Unarmed Combat 50
Enhancements: Bioweave (Heavy), Cyberclaws, Neurachem (Level 1), Medichines, Muscle Augmentation
Movement Rate: 4/30
Attack: 1d10 + 6 DV, AP -2
Armor: 3/4

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