Heckler, Koch & Browning "Longarm"
Sometime in the pre-Fall era, a team of gunsmiths took stock of materials science and firearms design, and realized it might now be possible to build a usable, intermediate round firing handgun. As would be expected, their final design is unusually large, with a magazine located in front of the trigger, much like on the Mauser C96.
Longarm [Moderate] DV: 2d10 + 6 DV Average: 17 AP: -6 Firing Modes: SA Ammo: 10
Ranges: Short 0 - 10 Medium 11 - 35 Long 36 - 60 Extreme 61 - 80
Direct Action "Wild Thing"
The "Wild Thing" was developed in response to the proliferation of synths on the battlefield. It fires small flechettes, sacrificing damage-per-shot for armor piercing potential and compensating with a high rate of fire. The gun resembles a futuristic tommy gun, with a cylindrical magazine in front of the trigger and behind a foregrip. Both railed and kinetic varients are available
Wild Thing [Moderate] DV: 2d10 DV Average: 11 AP: -12 Firing Modes: BF, FA Ammo: 50*
Ranges: Short 0 - 30 Medium 31 - 80 Long 81 - 125 Extreme 126 - 230
*Compatible with AP ammo only, already incorporated into stats.
Fa Jing "Duality"
Fa Jing has venutred into the small-arms market only a few times, and while their designs have not always proven popular, they have been interesting. The "Duality" is named for its two barrels, one on top of the other, feeding from two magazines, similarly stacked and loaded into the left side of the firearm. The weapon fires two rounds simultaneously, increasing damage, as well as allowing for two types of ammunition to be used at once.
Duality [Expensive] DV: 2d10 + 10 DV Average: 21 AP: -12 Firing Modes: BF Ammo: 2x10
Ranges: Short 0 - 180 Medium 181 - 400 Long 401 - 1100 Extreme 1101 - 2300