Monday, September 7, 2015

250. Biots

AIs piloting biological or mostly biological morphs is not a new idea, as, pre-Fall, pods were inhabited by AIs more often than egos. To survive on Solemn, a morph must be biological through and through, meaning no cyberbrains, and that means the development of AIs with animal nervous systems as substrates. The result so far are biological robots dubbed "biots".

The form of a biot is deliberately designed to echo a typical synthetic chassis with a rigid exoskeleton of bone plates or chitin. They are multipurpose laborers first and foremost, with 4 dexterous arms and 4 strong legs, looking like a sort of ant-centaur. They function as servitor or automech robots in most ways, with the downsides of requiring food and sleep.

 Although their nervous systems are designed to remain stable, so as to preserve their AI, plasticity does ensure change. Biots are still new, but simulations suggest models over five years old will be significantly better at any tasks regularly performed, and that those over ten years old will have gained a much improved talent for fuzzy logic. The downside is a decrease in skills that have gone unused.

Mechanics

Biots are treated as robots [Expensive]

Movement Rate: 4/20 Max Velocity: 20 Armor: 11/11 Durability: 40 Wound Threshold: 8 Mobility System: Walker

Enhancements: 4 Legs, 4 Arms, Biot Brain*, Carapace Armor (11/11),  Circadian Regulation, Clean Metabolism, Enhanced Vision,

*Biot AIs cannot be switched out or upgraded. They come with Profession; Laborer 60, Perception 40, Freerunning 40, plus one combat skill at 40.

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