Open Source "Pipe Rifle"
Pipe rifles are designed to be made from common materials (such as pipes) and do not require any nanotech or fabrication. With the right materials, a strong-enough synth can even make one by hand. Their simplicity of design also makes them unfailingly reliable, and virtually indestructible. Of course, there are significant drawbacks: the rifle can load only one shot at a time and the barrel and firing mechanism are both sub-par. Although the Planetary Consortium will occasionally seed memes promoting fear of pipe rifles and similar improvised weapons, relating them to fears of anarchist assassins, most of them are used by desperate criminals.
Pipe Rifle [Trivial] DV: 2d10 + 6 DV Average: 16 AP: -6 Firing Modes: SS Ammo: 1
Ranges: Short 0 - 100 Medium 101 - 200 Long 201 - 300 Extreme 301 - 400
Designed for discrete security, and probably for Go-Nin special agents and operatives, the ForeArm hides a rail smg inside a mundane prosthesis. The arm is opaque to most wavelengths, but if viewed with t-rays or x-rays a -30 perception check or relevant knowledge check can identify it as a weapon. When activated, the wrist straightens and locks and the hand splits between the index and middle fingers, revealing the end of the barrel from inside what was the palm. The gun is designed for situations of surprise or desperation, and must be partially disassembled to be reloaded.
ForeArm [High] Treat as a rail smg.
Direct Action "HMG-15"
The HMG-15 is the descendant of an Indian National Arms product, designed to meet the threats of an ever-more mechanized battlefield. The railgun fires a heavy flechette, with superior armor-penetration at the cost of a mild reduction in damage potential and rate of fire. Direct Action picked up the patent during the Fall, and still mounts the guns in pairs on many of their vehicles.
HMG-15 [High] DV: 2d10 + 6 DV Average: 16 AP: -15 Firing Modes: FA Ammo: 50
Ranges: Short 0 - 200 Medium 101 - 500 Long 501 - 1200 Extreme 1201 - 2401