Saturday, May 16, 2015

136. Gliders

The guns of Tharsis fire biomorphs and pods in one type of glider, and synths in another. The version for biomorphs and pods is an enclosed capsule with extendable wings, while the synth version has the same extendable wings but is a bolted-together framework. Both versions are used in the same way: first they are fired from the guns at up to 10,000 km/h, and second, at the apex of their ballistic arc, they extend their wings to gain distance and control. By the time they near their destination, they should have decelerated sufficiently to safely deploy their parachute and make a safe landing.

The single-use, fragile nature of the gliders makes arming them mostly pointless, but there have been successful experiments mounting racks of single-use seeker launchers on their noses. Just before landing, the seekers can launch themselves at nearby targets, or else deploy a smoke screen, in either case helping to ensure a safer landing.

Mechanics

Glider Capacity: 1 Armor: 8/8 Durability: 50 Wound Threshold: 8
Often augmented with reduced signature and chameleon skin enhancements.

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