Tuesday, February 10, 2015

42. Organ Redundancy

The widespread adoption of synthmorphs has created difficult competition for biomorph designers. Just as synthmorphs have been attempting to break into markets dominated by biomorphs (such as socialites and celebrities), biomorphs have been attempting to break into markets dominated by synthmorphs. One of the key advantages of synthmorphs has been the fact that synths are made of materials like steel, and thus are relatively indestructible.

Attempts to bolster the structural integrity of biomorphs have included augmentations like exoskeletons and skeletal reinforcement, but many morph designers have come to the conclusion that they cannot fight synth designs on their own terms. A biomorph cannot match the invulnerability of steel, but what it does have is an ability to endure and heal wounds, a resilience that could be enhanced.

One of the simplest, but by no means easiest ways to enhance biomorph resilience is to provide redundant organs. The loss of one kidney is not a death-sentence because only one is needed, so why not an extra heart, liver or spleen? Once the hard problems of syncing multiple heartbeats and re-balancing glands and hormones were solved, it was only a matter of gene splicing, grafts, or stem cells.

Morphs with redundant organs tend to have thicker torsos than normal, extra volume being necessary.


Organ Redundancy is bioware [Moderate]

Similar to the structural enhancement augmentation available to synths, but increasing Durability by 5 and Wound Threshold by 1.

No comments:

Post a Comment