With organ redundancy, biomorph designers had increased the ability of a biomorph to endure wounds. They also sought to increase the ability of a biomorph to recover from wounds. Medichines would seem to have this role thoroughly locked down, but some die-hard designers maintained that the inherent processes of a morph could be designed so as to allow greater healing, both with and without medichines. They eventually developed a genetic treatment restoring some of the qualities of stem cells to all cells in the body.
Organ plasticity is intended to allow organs and tissues to alter themselves to become other organs and tissues. The advantage this offers for healing can be immense. If you begin to experience liver failure, a new liver will begin to bud off of an artery. If you lose skin, muscle cells will produce new skin cells. Even if you lose portions of brain, new neurons will fill the empty space.
Organ plasticity functions best with medichines to smooth over transitions and odd gaps or redundancies. The development of teratomas are a frequent side effect of the augmentation.
Organ plasticity grants a morph the rapid healer trait.