Sunday, February 22, 2015

53. Hellsquid

Attack dogs, tools of assassination, and pride of the Hidden Concern, hellsquid are the boogeymen of Ceres' icy depths. Hidden Concern scientists, liberated from their corporate uplifters, brought stolen information and expertise on the uplifting of mollusks to their new home on Ceres. Seeking to consolidate control of the dwarf planet, they began splicing the genomes of Humboldt squid.

The hellsquid are engineered with an eye towards ambush combat and assassinations. Their chameleon skin renders them virtually invisible in the gloom, and their barbs are usually paired with eelware or poison glands of BTX or twitch: once they grab you, fighting back is impossible. Usually deployed in schools, their swarming has taken down whales.

Mechanics

Hellsquid are smart animals [High]

COG COO 10 INT 10 REF 25 SAV SOM 25 WIL 10 
INIT SPD DUR 35 WT DR 53 LUC 20 TT IR 40

Skills: Swimming 50, Fray 30, Infiltration 30, Perception 30, Unarmed Combat 40
Enhancements: Bioweave (Heavy), Chameleon Skin, Claws, Eelware OR Poison Gland (BTX OR Twitch), Hydrostatic Pressure Adaptation, Toxin Filters, Temperature Tolerance (Improved Cold)
Movement Rate: 6/40
Attack: Claws, 1d10 + 2 DV, AP −1
Armor: 3/4

2 comments:

  1. Shouldn't these have toxin filters and hydrostatic pressure adaptation to survive on Ceres?

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