Much of the most basic training
is focused on giving the practitioner a true sense of the tolerances
and strengths of their synth body, so that they will take full advantage of synths' durability and strength. As a student progresses, they can branch into specialized schools of technique. Styles are generally divided into "soft" (vs. biomorphs) and "hard" (vs. synthmorphs.) The open-source nature of the art's development has led to huge, branching specializations, with specific techniques not just for different weapons but for certain numbers and types of limbs, industrial tools, and a system of flexbot techniques that is rapidly spinning off into its own martial art.
Mechanics
Methods of Steel is treated as an Unarmed Combat specialization, active whenever the user is in a synthmorph.
Mechanics
Methods of Steel is treated as an Unarmed Combat specialization, active whenever the user is in a synthmorph.
This really reminds me of the amazing martial arts written about in the GUNNM / Battle Angel Alita series of Manga. I converted the cyborg martial arts from them into the rules system for R. Talsorian's Cyberpunk 2020 back int he day. See: http://unicen3k.blogspot.com/2007/03/panzer-kunst-cyborg-martial-art.html
ReplyDeleteThanks for the link!
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