Neotenics are resource efficient, requiring less space, food, water, and air than full-sized morphs, an advantage not to be underestimated in space. Their small size and general agility lends itself well to low and zero-g environments, and the youth-like plasticity of the brain lends itself well to augmentation. But no matter how many convincing arguments neotenic advocates use, it seems unlikely that they will ever overcome the stigma and assumed weirdness of sleeving as a child.
To overcome that stigma, Skineasthesia presents "smalls", reduced size versions of adult biomorphs. Skineasthesia's patented biological miniaturization techniques ensure the best of both worlds; the well refined genetic superiority of exalts with the small size, agility and resource efficiency of neotenics (for those looking to recreate neotenic advantages entirely, we recommend plasticity treatments).
Implants: Basic Biomods, Basic Mesh Inserts, Cortical
Aptitude Maximum: 25 (SOM), 30 (all else)
Wound Threshold: 6
Advantages: +5 COG, +5 COO,+5 to two aptitudes of the player’s choice; smalls count as a small target (–10 modifier to hit in combat)
CP Cost: 25
Credit Cost: Expensive (25,000+)
Inspired by the smalls from Kim Stanley Robinson's 2312.